Zaladin’s Last Stand

Zaladin’s Last Stand is a twin-stick shooter where the player has 4 different types of primary fire that can only be used on certain types of enemies.  This game prototype was developed as a school project in a team of 5 developers and 1 artist.

GitHub Repo

Areas I worked on:

  • AI for enemies
  • Scrolling background
  • A game manager that manages the state of the game