Quarky Quantum is a 2.5D puzzle platformer game developed on a custom engine using DirectX, by Nathaniel Blair, Austin Willoughby, Sravan Karuturi and me. The objective of the game is to reach the end of the puzzle marked by a certain type of platform. The light beam on the player interacts with different platforms in a different way:
- Make Red (Solid) platforms transparent, which player can then phase through
- Make Blue (Transparent) platforms solid
This game was made as a graphics project and I was mostly responsible for programming shaders for lights and a volumetric light for the light beam, along with handling all the rendering in the engine.
