Appeasing Mangicalla is a roguelike console where the players have to get rid of all the dust bunnies on the map. This game was created by Nathaniel Blair and my contribution was adding a new smart enemy (called spider) that uses A* pathfinding algorithm.
P is the player.
M is Mangicalla.
D is the Dust Bunnies.
S is the Spiders.
The following slideshow shows how the path for the smart enemy (Spider denoted by ‘S’) changes after each move. The path is shown using ‘X’.