Appeasing Mangicalla is a roguelike console where the players have to get rid of all the dustbunnies on the map. This game was created by Nathaniel Blair and my contribution was adding a new smart enemy (called spider) that uses A* path finding algorithm.

Link to github – Appeasing Mangicalla

P is the player.

M is Mangicalla.

D are the Dust Bunnies.

S are the Spiders.


The following slideshow shows how the path for the smart enemy (Spider denoted by ‘S’) changes after each move. Path is shown using ‘X’.

This slideshow requires JavaScript.